![]() It's really easy to back yourself into a corner, but you'll eventually figure out sneaky tactics to help give you an edge. opponents, there's no way to really guide the flow of gameplay into a defined spaced. Even if you're on your fifth match replay, it will feel like a completely different game. The great thing about relying on a purely strategic mechanic is every game is completely different. It's a tricky balance, which makes games both frustrating and engaging at the same time. Drop too few and your military will suffer and you won't be able to capture enemy territory. If you drop too many harvesters, you'll earn lots of cash, but run the risk of trapping your armies in small areas or even accidently killing them when a hex collapses. The balance between surviving and making money is where Greed Corp. Visuals look great, but are really just a way to know what's going on. The real crux of the game is the strategy. Hexes feature small details like trees and snow covered mountains, but those are really just decoration. Levels resemble a board game more than a level in a strategy game, but the presentation is incredibly effective at communicating the game's core mechanics. It manages to hit the sweet spot of being good enough to grab and hold your attention, but without becoming too distracting. You have something to look at and listen to, but it's really just there for decoration. At first glance, the game doesn't look or really sound like much. With Greed Corp., it's a matter of less being more. takes a different approach the concept is still used to set up conflict between its four factions, but it also leverages the "destroying the planet" concept into its core play mechanic. The idea of factions going to war over limited resources isn't new, but few games go beyond using the concept to set up a conflict between two groups. ![]() There's a pretty clear pro-environmental message tucked into Greed Corp.'s gameplay.
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